Plan My Walk — Help & Safety

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Why create a route card?

A route card is a simple written plan of your walk: each leg from point to point, with grid references, distances, bearings, height gained, estimated times and escape routes. Writing one takes a few minutes and is one of the best safety habits in the hills.

Plan My Walk does the slow parts for you: it works out the distances, height, bearings, grid references and walking times, and prints a route card you can take with you and leave at home. You still need to check the route yourself; please read the safety notice below.

⚠ Important safety notice — please read

This tool helps you plan and estimate a walking route. It does not replace a proper map, sound navigation, or human judgement, and it must not be your only source of information.

If you are running a Scout activity, this tool is an aid to producing a route card — it does not replace the requirements, approvals and supervision set out in The Scout Association's Policy, Organisation and Rules (POR). See the references below.

For a DofE expedition, remember that planning your own route and navigating unaided are part of what is assessed. Use this tool to learn, practise and check your own planning, or for leader / supervisor / assessor planning — not to produce a route card you have not planned yourself.

Friendly user guide

Welcome! Here's everything you need to plan a walk and produce a route card.

1. Find your start

Use the Find a place box (top-left) to jump to a grid reference such as SU 122 422 or an easting/northing like 438600, 113700. Or just pan and zoom the map to your area.

2. Drop waypoints

With the map in ✛ Add mode (top-right of the map), click to drop waypoints along your route. They connect in order. Switch to ✋ Pan mode when you just want to move the map around without adding points.

3. Snap to paths (or not)

With ⤳ Snap on, each leg follows real footpaths/tracks from the map data, and distances/ascent are measured along that path. Where there's no suitable path (open moorland or fell), use the per-leg Snap / Straight toggle in the sidebar, or right-click a leg on the map, to force a straight line. Line colours: orange = snapped, blue = forced straight, grey dashed = no path found.

4. Set your walk

Under Walk settings, choose the date and start time (used for sunrise/sunset/darkness), your party's fitness and flat pace (these drive the time estimate), and the routing profile.

5. Read the route summary

The sidebar shows total distance, estimated time, ascent and descent, and a daylight strip (first light, sunrise, sunset, dark and your estimated finish). If your estimated finish is after dark, you'll get a warning to start earlier or shorten the route.

6. Fill in the route card details

Open Route card details and add your group/section, leader, party size, home contact and call-by time, plus weather, equipment and notes. Add per-waypoint escape route notes too.

7. Export

Your plan is saved automatically in your browser, so it's still there when you come back. Use Clear all to start fresh.

Walking times explained: Naismith, Langmuir & Tranter

General information only, not training. These rules of thumb give a starting estimate; real walking times depend on terrain, weather, navigation, stops and your party. Use them at your own risk and always allow a margin.

Plan My Walk uses all three of these methods together to work out the walking times on your route card. You don't need to do any of the sums yourself:

  1. Naismith gives a base time for each leg from its distance and how much you climb, using the flat pace from your Walk settings.
  2. Langmuir then adjusts each leg for the steepness of any descent.
  3. Tranter then corrects the total for your party's fitness setting and for fatigue over the length of the walk. The corrected total is shared across the legs, so each leg's time and arrival time on the route card include it.

Here's what each method does and why it matters.

Naismith's rule: the basic estimate

In 1892 the Scottish mountaineer William Naismith suggested a simple rule: allow a steady walking pace on the flat (classically 5 km/h, about 3 mph), then add 1 minute for every 10 m you climb (an hour per 600 m). It's still the standard starting point for hill walking in the UK.

In Plan My Walk: this is step one for every leg. It uses the flat pace you set in Walk settings (4.5 km/h by default, which suits most groups carrying a day pack) plus 1 min for every 10 m of climb on that leg.

Langmuir's corrections: going downhill

Naismith ignores descent, but descent changes your pace. Eric Langmuir refined the rule:

In Plan My Walk: this is applied automatically to every leg with a descent, using the leg's average downhill gradient.

Tranter's corrections: fitness and fatigue

Naismith describes a fit walker on a short day. Tranter's table adjusts the Naismith time for how fit the party is and for fatigue on longer days. The longer the walk and the less fit the party, the bigger the correction.

Fitness is measured as the minutes it takes to climb 300 m over 800 m of horizontal distance at a steady pace. That's the number on the Fitness setting:

SettingRoughly who it suits
15–20Very fit, experienced hill walkers with light packs
25Active adults who walk regularly
30A typical mixed group (the default)
40–50Less fit walkers, young or inexperienced groups, or heavy expedition packs

In Plan My Walk: choose the Fitness level in Walk settings and the app looks up Tranter's table for your whole walk, then applies the correction to every leg's time. Always plan for the slowest member of the party, not the average.

Worked example: a 10 km walk with 500 m of ascent at 4.5 km/h.
Flat time: 10 ÷ 4.5 h ≈ 2 h 13 min. Climb: 500 m ÷ 10 = 50 min. Naismith ≈ 3 hours.
Tranter at fitness 20 gives about 3 h 20 min; at fitness 30, about 4 h 50 min. That's a big difference, which is why the fitness setting matters. Plan My Walk does exactly this calculation for you, across every leg of your route.

What none of these rules include

How the numbers are worked out

FigureMethod & accuracy
Grid referencesLat/lon ↔ OS National Grid via the OSTN15 transformation (sub-metre) where available, otherwise a Helmert datum shift (±3.5 m).
Distance & bearingGreat-circle calculation between points, or along the snapped path. Bearings are true north.
Altitude & ascentFrom the Open-Meteo terrain model, or along the BRouter path elevation — modelled values, approximate.
Walking timeNaismith's rule (your flat pace, default 4.5 km/h, + 1 min per 10 m ascent) with Langmuir's descent correction, then Tranter's corrections for party fitness and fatigue (see Walking times explained). Estimates only.
DaylightSunrise, sunset and civil twilight ("first light"/"dark") computed for your start point and date (≈1 min accuracy).

Kit checklists: summer & winter

General prompts only, not a complete or safety-vetted list. What you need depends on the route, the party, the season and the forecast. Choosing suitable kit is your responsibility, and you use these lists at your own risk.

☀ Summer day walk

  • Map (1:25 000 or 1:50 000) in a waterproof case, and a compass
  • Route card, with a copy left with someone at home
  • Waterproof jacket and trousers (yes, even in summer)
  • A warm layer, such as a fleece or light insulated jacket
  • Sturdy boots or shoes with good grip, and walking socks
  • Sun hat, sunglasses and sun cream
  • Plenty of water (1–2 litres or more on hot days) and food, plus spare snacks
  • Head torch with spare batteries
  • First aid kit, including blister plasters
  • Whistle, and a survival bag or group shelter
  • Fully charged phone in a waterproof bag, plus a power bank
  • Insect repellent or a midge net (especially in Scotland)

❄ Winter day walk

Everything on the summer list, plus:

  • Extra warm layers, including an insulated jacket for stops
  • Warm hat and two pairs of gloves (one spare)
  • Goggles for wind-driven snow
  • A flask with a hot drink, and extra food
  • Stiffer winter boots, and gaiters
  • A second head torch or spare batteries. It can be dark by 4 pm.
  • Group shelter (essential for stops in wind)
  • Ice axe and crampons on snowy or icy hills, but only if you have been trained to use them

Winter conditions on UK mountains are serious: snow, ice, whiteouts and avalanches. If you're new to winter walking, do a winter skills course first (see Learn to navigate) and check the avalanche forecast in Scotland.

For more detail on choosing each item, see the Walking kit checklist page (it contains affiliate links, see Support & affiliate links).

Learn to navigate: map, compass & courses

This planner doesn't teach navigation. The links below are to independent organisations, for information only. We don't endorse or check any course or provider, and you use external resources at your own risk.

Being able to read a map and use a compass is the most important hill skill. Phones and GPS units are useful, but batteries run out, signals drop and screens are hard to read in the rain. If you aren't sure of your navigation, do a course before you head into the hills. A day with an instructor is worth more than any app.

Free guides to get started

Find a navigation course

Leading groups: walking leader qualifications

If you lead groups (for example as a Scout leader, DofE supervisor or teacher), Mountain Training's walking qualifications are the recognised UK and Ireland awards:

Scouts and DofE have their own permits and rules for leading walks. Check what your organisation requires (see References).

Before you go: weather, access & emergencies

For information only. Always follow official advice and the instructions of the emergency services.

Check the mountain forecast

The weather on the tops is often much worse than in the valley: colder, windier and in cloud. Have a plan B, and be ready to turn back.

Access and the countryside

In an emergency

References & further reading

These are external sites maintained by third parties; links may change over time. They're provided so you can learn the methods and rules behind the tool.

Coordinates & grid references

Walking-time estimation

Scouts

DofE

This project is independent and is not affiliated with or endorsed by The Scout Association, the Duke of Edinburgh's Award, Ordnance Survey, OpenStreetMap, Mountain Training, NNAS, or any other organisation named on this page. "Scouts", "DofE" and "POR" are referenced for guidance only.

Terms of use

Source code is released under the MIT licence (see Credits). The MIT licence governs the software; it does not extend any warranty to route plans you create.

Support & affiliate links

This tool is free to use. To help cover its running costs, the optional Suggested kit panel in the sidebar and the Walking kit checklist page contain affiliate links: if you buy something after following one, we may earn a small commission at no extra cost to you. You can also support the project directly through the Ko-fi “Support” button.

As an Amazon Associate I earn from qualifying purchases.

Whether the Suggested kit panel is shown is a setting that may be on or off; the tool works fully without it, and following these links is entirely optional.

Data & privacy

Credits & licence

Route Card Planner is open-source software released under the MIT licence.